Questions About Random Isolated Mirror Brush ( VER_043 )
I am making an engine for an MMO. Original video here: https://www.youtube.com/shorts/_PCglEj-piY A four second video isn't much time to explain. But hey, I am not famous. So I have the time to put this together since you two were curious. My engine uses a thing I call a "Hotel" , which is a levelpack storing 13 levels in the configuration below. ( "Hotel" isn't a technical term, I just make up my own words for things. ) Each level is 64x64 tiles, but each level also has all power of 2 tiles. So each level is actually 7 layers: Layer 0 : A 64x64 map of 1x tiles Layer 1 : A 32x32 map of 2x tiles Layer 2 : A 16x16 map of 4x tiles Layer 3 : A 8x8 map of 8x tiles Layer 4 : A 4x4 map of 16x tiles Layer 5 : A 2x2 map of 32x tiles Layer 6 : A 1x1 map of 64x tile, One giant tile the size of an entire level. The ISOLATED brush has an origin isolated to the level , see below animation: See Video Of Above : https://www.youtube.com/shorts/_PCglEj-piY The GLOBAL brush m...