A.I.M / AIM / Atomic Ivy MMO : Based Chad Tile
Based Chad Tile ( Atomic Ivy MMO )
www.tinyurl.com/BOMB-PLAYLIST-002
Our custom auto-tiling algorithm based on the "fourset"
is comming along nicely. The next thing on the agenda
is some refactoring of variable names. After that...
Warping of the tile graphics to get more interesting
patterns.
After that?
Maybe we alpha blend non-warped and warped versions of
the tile to get a more interesting higher quality image
for our tile?
We also need to eventually worry about anti-aliasing.
Loading and saving need to be done...
Okay... Agenda:
1. Refactoring
2. Fourset Ring Warping Feature
3. Mirror Brush For Funzies
4. Try to solve sub texture push bug.
5. If sub texture push debug takes too long...
move on.
6. Add "prefabs" that will help debug sub-texture pushes.
7. Add save+load to server functionality using github
as a server. Heroku databases are __NOT__ going to
be free anymore in the near future. Github as a database
for level data sounds like it could work.
2. Fourset Ring Warping Feature
3. Mirror Brush For Funzies
4. Try to solve sub texture push bug.
5. If sub texture push debug takes too long...
move on.
6. Add "prefabs" that will help debug sub-texture pushes.
7. Add save+load to server functionality using github
as a server. Heroku databases are __NOT__ going to
be free anymore in the near future. Github as a database
for level data sounds like it could work.
-KanjiCoder
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