Atomic Ivy MMO - Auto Tile Shader Block-In
Auto Tile Shader Block In : www.tinyurl.com/BOMB-PLAYLIST-002 I AM WRITING AN MMO IN JAVASCRIPT !!! We are blocking in shader #6 of our shader pipelines. This shader will be designed to look more asthetically pleasing than shader #5. Shader #5 was focused on being a "diagnostic shader" used to debug the camera and the tile data. Now we want a camera that can properly render auto tiles and give us a more accurate view of what the final level renderings will look like. This probably will __NOT__ be the final in-game shader , but yet another helpful "view" of our [ model / dataset / level data ] that will help us build up and debug our programming logic and data-formats used to encode tile map data. The choice to 100% re-write another shader rather than copy+paste the old shader and work off of that is intentional. As I believe in the "pottery analogy" of quality. The more drafts of code you write from SCRATCH the better the quality. Having already written o...
Comments
Post a Comment