Atomic Ivy MMO - Edge Render Block-In

Atomic Ivy MMO -  Edge Render Block-In

www.tinyurl.com/BOMB-PLAYLIST-002




www.tinyurl.com/BOMB-PLAYLIST-002

Atomic Ivy MMO has built in support for different sized tiles. We are going to take the concept of a "2D-Tile Based Engine" to the extreme. Just because a game is 2D doesn't mean we need to render it using 1980's tech.

Multiple tile sizes, multiple layers, and multiple auto tiling modes.
Possibly a decal system. We will see where this goes. I need enough features to create visually appealing fully destructible geometry.

I want to focus on gameplay and not get caught up making a rendering engine for the rest of my life, so we are nixing the "fractal auto tile engine" aspect of what I am doing. The computation involved with drawing auto tile sprites using other auto tile sprites is just too computationally intensive.

Luckily I have a __LOT__ of ideas for how to do the rendering for this game. 8+ years worth of ideas. If the idea is feasibly doable on my GTX960 graphics card on my 5 year old computer, then we will MAKE IT HAPPEN!

-KanjiCoder

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