Auto Tiled Shader - Atomic Ivy MMO
Auto Tiled Shader - Atomic Ivy MMO
www.tinyurl.com/BOMB-CODE
Shader #7 looks a lot different with auto tiling applied
to it. We didn't change any of the rendering code from
the previous youtube #short . All we did was inject
an auto tiling method bitfield equal to 0xC ( binary: 1100 )
into our tile values. Tiles with the most significant 2
auto tiling method bits set will auto tile horizontally
and vertically... Let's make a truth table
AM4 BINARY[ 0 0 0 0 ] : Auto Tiles With NOTHING
AM4 BINARY[ 0 1 0 0 ] : Auto Tiles Only HORIZONTALLY
AM4 BINARY[ 1 0 0 0 ] : Auto Tiles Only VERTICALLY
AM4 BINARY[ 1 1 0 0 ] : Auto Tiles In BOTH DIRECTIONS
Don't worry about those other bits ,
we will get to those bits later.
They also do cool stuff.
-KanjiCoder
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