Atomic Ivy MMO - GPU Texture Sampling Math Is Wrong
The tile shader in Atomic Ivy MMO has a bit of a bug in it.... One Of These Videos Is For Vertical Monitors ( or phones ). The other is for Horizontal Monitors. If you are really clever, you can turn your phone sideways to make it a horizontal monitor. Video Footage From : Atomic Ivy MMO Tutorial Series - Video #206 After creating a set of debug functions in our KonamiC ( Konami Code ) system, I found that only the "7" key resulted in any visible feedback. The key that should have been filling EXACTLY ONE LEVEL PACK appeared to be filling ALL NINE LEVEL PACKS. Realizing that it was only the top corner level pack being edited that resulted in visual feedback from the shader, I decided to try to set tiles in the first level pack... Turns out... I can only see tiles if they are set in the FIRST LEVEL of the FIRST LEVEL PACK. We have a 3x3 grid of levelpacks loaded into the game. Debug functions bound to the numpad k
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