Shader Seven(7) Smoke Test - Atomic Ivy MMO
Shader Seven(7) Smoke Test www.tinyurl.com/BOMB-CODE As we build up our auto-tiling shader for our tilemap, we need to get visual confirmation somehow that all of the code we have written so far is correct. Shader 7 might not look like much right now, but by being able to see the outline of where tiles have been placed, I can move forward with confidence, being relatively certain that I am building on top of a sturdy foundation. If you want to learn how to make a tilemap from scratch, I am your guy. This is the 3RD tilemap shader I have made for this engine. We are going to leave in all of the old shaders rather than "remove them to cleanup the code base" because they can serve as valuable reference. ...