Posts

Hard Texture Upload Debugging : Atomic Ivy MMO

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 Hard Texture Upload Debugging www.tinyurl.com/BOMB-PLAYLIST-003 Email Me : KanjiCoder@Gmail.com Discord : KANJICODER#0255 I am making an MMO called "Atomic Ivy MMO" using Vanilla JavaScript Sub texture push is broken. It is much more noticable when I draw vertical strokes than when I draw horizontal strokes. I am making a system called "HARDTEX" for "HARD TEXture uploads". AKA: Hard refresh. I am going to make some hard refresh presets that will hopefully help me diagnose the problem. HARDTEX should __NOT__ be used during normal game execution. It is just a utility dedicated to finding a bug. But, like all things.... I am sure that if it is a permanent [fixture/system] within the code base it will eventually end up being used for something other than it's original purpose of "Debugging and Sanity Checking" stuff. -KanjiCoder

Salacious Foot Picture Loader

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 Salacious Foot Picture Loader www.tinyurl.com/BOMB-CODE www.tinyurl.com/BOMB-PLAYLIST-003 Introducing the only engine in the world where foot-pics are valid level data. How is this possible? Did I make a deal with Satan? Let me explain to you how it's done young padawan. All levelpacks are encoded into 512x512 .PNG files. Whenever I need a "binary file format" I always use a .PNG file. Been doing it that way for years. Because levelpacks are encoded into 512x512 .PNG files, and because WE DON'T WASTE BITS IN THIS FUCKING HOUSE. IN THIS HOUSE BE BELIEVE : BITS ARE FUCKING PREVIOUS. Well anyways, because of that, any 512x512 .PNG file is a valid level pack. It's kind of fun to just load in random images and see what happens. Follow my tutorial series! I am making a fully destructable fractal geometry side-scroller metroidvania bomberman-style game using Vanilla JavaScript ! I call it "Atomic Ivy MMO" or "AIM" for short. www.tinyurl.com/BOMB-PLAY...

Loading and Saving Levelpacks Using UPNG Library

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Load Levels From RAM www.tinyurl.com/BOMB-CODE  www.tinyurl.com/BOMB-PLAYLIST-003 Email Me : KanjiCoder@Gmail.com Discord : KANJICODER#0255 Loading levelpacks from [ R.A.M. / RAM ] is now working. Hopefully adding the extra code to load/save from disk won't be too hard. Load/Save from the WEB will be very difficult. Ever roll your own HTTP-POST with a binary payload? I was lucky enough to find someone on stack overflow who had some example code of how to do it. Concatting array buffers for your payload is tricky. Because you need to convert the text to binary without it getting corrupted. And UTF-8 and Binary , while very similar, are not the same thing. And it's an easy mistake to make, HTTP protocol works with text payloads... And you need to pack a binary payload into the middle of a text payload. If you encode the text as UTF-8 , it will corrupt your binary payload. TL;DR : Be careful you how concat your array buffers together when creating a binary http-post request. -Kanj...

The Difference Between A Normal Person And A Nerd , Examples

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  Difference Between A Normal Person And A Nerd , Examples I shall update this will examples as I find them. Quote At 4 minutes and 7 seconds. "I define a nerd as somebody who thinks the purpose of     " "communication is to submit your ideas to peer review.     " "And um, normal people understand that the primary purpose " "of communication is to negotiate alignment. And these     " "purposes tend to conflict. Which means nerds have to      " "learn how to interact with society at large.              " -Joscha Bach

Deploy Node.js App To Google AppEngine #1

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 I was using IMGUR to make a gallery for this... But imgur's auto-save feature corrupted my gallery. So now I am very paranoid about working any further in it. We are going to re-make the two galleries I have so far on[ www_imgur_com ]here in a series of two posts. Redundancy is good. ..... After trying to re-make this in blogger... I give the fuck up. I named all my images in order using numbers, yet even after alphanumerically sorting them, and batch loading the images... They end up inserted out of order... I don't know if this is worth my time... Here are the imgur galleries , I guess I'll stick with that. It's just easier to use, just the risk of "no save button" is irritating. Gallery #1: https://imgur.com/a/OyYRxBo Gallery #2: https://imgur.com/a/oKMEW8S Google searches will tell you that "firebase" is the replacement for "heroku". But digging a bit deeper... Well... it's confusing as f_u_c_k... I think.... the solution is ...

Rotatable Auto Tiles

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Rotatable Auto Tiles www_tinyurl_com/BOMB-PLAYLIST-001 The engine natively rotates auto-tiles now. I am starting to wonder if google de-ranks your pages if you include "tinyurls" in them. I have the strong suspicion that IMGUR does this. As I had a much more interesting post that got only 5 views (but plastered tinyurls in it) and then another post that was more boring with 1,000+ views where I censored my tinyurls. I am thinking that either: 1. Imgur thinks my posts are spam. 2. Imgur wants to avoid promoting posts that funnel people AWAY FROM IMGUR. From what I know about "youtube's goal is to keep you on youtube" item #2 actually seems highly probable. Like, if I  had to bet... Item #2 would be it.

You've heard of "Auto Tiling" but what about "Auto Latching" ?

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  Auto Latching, the next advancement of Auto Tiling www.tinyurl.com/BOMB-CODE Shader 5 : No auto tiling , no auto latching. Shader 6 : Auto Tiles (verb) , but does not "Auto Latch". Shader 7 : Auto Tiling And Auto Latching are both present. I am making an MMO from complete scratch in JavaScript. Deployed to a Heroku server for the time being. But moving to google app engine soon as heroku will no longer be free in November of 2022. ALSO... This video is the first time I have showcased the "capper graphics". These capper graphics make the tiles slighly ayssmetrical by applying some details to ONLY THE TOP of our tiles. We are going to use this extra graphical detail to help us implement the "auto mirroring" bits of our auto tiling method ( AM4 ) bits. -KanjiCoder